#ifndef __PAUSE_H__
#define __PAUSE_H__

#include "SceneController.h"


using namespace cocos2d;
using namespace CocosDenshion;

class GameLayer;

class PauseLayer : public CCLayerColor
{
public:
    virtual bool init();

    static CCScene* scene(GameLayer* parentLayer);
    
    CCSize winSize;
    CCLayerColor* dimLayer;
    CCLayerColor* popLayer;
    GameLayer* parentLayer;
    
    void doResume();
    void doMainMenu();
    void doGameExit();
    
    CREATE_FUNC(PauseLayer);
};

#endif // __PAUSE_H__
